If you are using Papervision and want to expand into applications that involve physics engines, then you might be interesting in this 3D Bowling Game tutorial at thetechlabs. Since it’s not a full-blown game, the concepts and code are easier to deconstruct. You may either continue to expand on the game concept or take the ideas in a different direction.
Posted by: algorithmist | June 24, 2009
3D Bowling Game Tutorial with PV3D and JiglibFlash
Posted in Flex, Papervision 3D | Tags: Games, JiglibFlash, Papervision 3D
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Thanks for the reference.
By: Carlos Pinho on June 25, 2009
at 12:30 pm