Spent some time this weekend catching up with blogs/sites that I’ve bookmarked to go back and check out at a later time. Out of the dozen or so reviewed this weekend, one really stood out above the rest.
Want to give some props to Eugene’s astatic notes blog and the interesing 3D experiments there (some of which require FP10 to view). This is the latest addition to my blogroll.
Well, you can’t have enough cool graphing and 3D tools. I’ve just started working with VizierFX (network graphing in Flex), and may post some examples over the holidays if there is sufficient interest. Will download Vectorvision (vectors in PV3D) over the holidays and experiment as well.
If you have any cool examples of either, comment here.
I’m still really jammed up on time right now, but have to take a couple minutes to post some props for this really nice vertex animation demo using PV3D.
Source code is a available – thanks to Bartek for both the source and a nice demo!
Felix Turner has an interersting article on building 3D sites that work, mostly from the standpoint of technical constraints. There are some good examples of well-built 3D sites, some of which use custom engines and others that use PV3D. It’s a good read and a good starting point for discussion on the topic.
So, are you looking for a regular fix of Papervision coolness (lucky you – no 3D in my immediate future)? Then, look no further than the Daily Papervision 3D blog. Adding this one to the blogroll and I do check it daily
If you’re just starting out with Papervision or migrating to Great White after having been away from PV3D for a while (that’s me), here are a couple links to demos and getting started tutorials you may find helpful.
http://www.dehash.com/?page_id=139 – over a dozen demos, with source code.
http://tartiflop.blogspot.com/2008/07/first-steps-in-papervision3d-part-1.html – First steps in Papervision Part 1
http://tartiflop.blogspot.com/2008/07/first-steps-in-papervision3d-part-2.html – First steps in Papervision Part 2
A brief mention of some recent 3D developments. Been following the Alternativa engine development for a while and their blog shows some very interesting demos. At a glance, it seems to be optimized for interactive gaming, whereas PV3D is being developed for very general usage. I could be way off on that – just a quick observation Check it out for yourself here.
Eduardo Dias da Costa pinged me about a 3D panoramic viewer, which you can see here. That’s it for now … back to work!
I’m working through a backlog of emails and requests, one of which was the addition of 3D parametric curve graphing in the Singularity library. Spare time is currently at a premium, so I will point out that an AS3 library and tutorial set for this topic is currently available at the MAA Mathematical Sciences Digital library.