I’m currently involved in contract work that requires substantial overtime due to another developer leaving the project. With commute time and family considerations, that leaves virtually no week at the end of my time. This means that the TechNote series on skeletal animation I had hoped to start this month is probably delayed until fall (this project has an early Sept. delivery date).
I am working on adding closed-loop support and arc-length parameterization to the Bezier spline. After finishing, I will probably also add some sort of closed-loop support for the Catmull-Rom spline. 3D versions of these splines will be made available for camera and other path animation in Papervision 3D.