New PV3D Demos
As usual, I’m jammed up for time with another project, so the closest point to Bezier code is moving slowly. I’ve decided to port the Graphic Gem algorithm and expand it to support quad. and cubic Beziers. That will take a while 🙂
In the mean time, here are some new Papervision demos from Timo Virtanen.
Plane Game (PV3D + WOW – with source)
Discopallo (PV3D + WOW)