Quad Bezier Refinement in Degrafa

De Casteljau subdivision is a procedure by which a Bezier curve is defined.  It is also used to subdivide a quadratic Bezier curve into two distinct quadratic Beziers representing individual segments of the original curve.  The first Bezier segment is in the interval [0,t] and the second lies in [t,1] for t in (0,1).  Some 3D graphics packages use the term refinement to describe to the process of subdividing or splitting a curve into two equivalent segments at some interior point.  Refinement is also used to describe a process of extracting the coefficients of an equivalent-degree curve at two interior points.  In this context, refining a quadratic Bezier curve produces another quadratic Bezier that represents the original curve in the interval [t1,t2] where t1 < t2 and both t1, t21 are in [0,1].

This is an infrequent operation, although I recently used it in the organic scroller, the boundary of which is a quadratic Bezier spline.  The process may also be used to extrude any segment of a path comprised of quadratic Beziers (such as a circle approximation).

The quad refinement algorithm is now in Degrafa.  I’m still in the process of conducting some unit tests for possible numerical issues.  I wanted to get a release out now, while I’m in between gigs, since I have the time and am thinking about it.  Otherwise, you know what happens.  It’s onto the next gig and I forget 🙂

A screen shot of the demo program is shown below.

Quadratic Bezier Refinement in the Interval [0.2, 0.6]

Not much to the demo.  The blue curve is the quad. Bezier that interpolates the three points, P0, P1, and P2 with chord-length parameterization.  The red curve is drawn from coefficients returned from the quadRefine() method of the BezierUtils class.  Above, the red curve illustrates refining the original quad in the interval [0.2, 0.6].

Drag the points to see how the refinement is modified.  Adjust the stepper thingies to modify the interval.  [t1,t2] can  be extended to a maximum of [0.1,0.9] in increments of 0.1.  Note that t2 must be strictly greater than t1.  Code has been committed to the Origin branch.

View demo.

View source.

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