If you are using Papervision and want to expand into applications that involve physics engines, then you might be interesting in this 3D Bowling Game tutorial at thetechlabs. Since it’s not a full-blown game, the concepts and code are easier to deconstruct. You may either continue to expand on the game concept or take the ideas in a different direction.
Nice collection of demos here, all in one page with links to the appropriate blog post describing the demo. Many of the demos involve PV3D. Going to spend some more time here, this weekend 🙂
It’s stuff like this that makes me really want to get back into Papervision. Alas, there’s that whole paying the bills thing that keeps getting in the way. In the mean time, check out this particle flow systsem for PV3D. Source code is provided as a .zip file.
From the conference organizers,
“A new wave of interactive 3D applications rises from the World Wide Web. New technologies are emerging and existing technologies are evolving to enable the third dimension in web browsers. This also leads to the appearance of a new generation of consumers and producers of 3D content in the new Read-Write Web environment.
14th in the series, the Web3D 2009 International Symposium will address this wide range of topics covering 3D hypermedia on the web. The annual Web3D Symposium is a major event, which unites researchers, developers, experimenters, and content creators in a dynamic learning environment. Attendees share and explore methods of using, enhancing, and creating new 3D web and multimedia technologies, such as X3D, VRML, COLLADA, Croquet, MPEG4, Java3D, and Canvas3D. The symposium will also address new trends such as interactive 3D graphics applications on mobile devices.
Authors are invited to submit their work (short or full papers) for review by the international Program Committee. Both research and applications papers are of interest to Web3D 2009. The papers must be innovative and contribute to the advancement of 3D multimedia technologies on the web.”
Felix Turner has an interersting article on building 3D sites that work, mostly from the standpoint of technical constraints. There are some good examples of well-built 3D sites, some of which use custom engines and others that use PV3D. It’s a good read and a good starting point for discussion on the topic.